Metroid Prime 4: Beyond Technical Review: The 60FPS Miracle on Switch 2
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Metroid Prime 4: Beyond Technical Review: The 60FPS Miracle on Switch 2

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1. Introduction: The End of the Longest Wait

Let’s be honest: back in E3 2017, when Nintendo showed us nothing but a logo floating in space, none of us expected to be playing this game on a successor console in late 2025. The journey has been turbulent, with the project being scrapped entirely in 2019 and handed back to the original fathers of the series, Retro Studios.

Today, running the final build on our Nintendo Switch 2 review unit, that decision to reboot feels like a stroke of genius. Metroid Prime 4: Beyond is not just a sequel; it is a statement. It is a flex. It is Nintendo saying, "We don't need a PS5 Pro to drop your jaw." This is, without exaggeration, the most technically impressive game ever released on a Nintendo platform.


2. Performance Analysis: The 60FPS Promise

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For a first-person shooter (FPS), frame rate is king. The original trilogy on GameCube ran at 60fps, and fans were terrified that the visual ambition of Prime 4 would force a drop to 30fps. We are happy to report that Retro Studios has prioritized performance above all else.

2.1. Frame Pacing and Stability

Across our 40-hour playthrough, Metroid Prime 4 adheres to a target of 60 frames per second with an iron grip. Whether we were exploring the quiet, rain-slicked ruins of the new planet "Aethon" or engaging in chaotic firefights with dozens of Space Pirates and particle-heavy explosions, the frame time graph remained a flat line at 16.7ms.

There are minor dips during transition cutscenes—specifically when the game streams in massive new distinct biomes—but during actual gameplay, the fluidity is flawless. This level of optimization on a portable-hybrid architecture is a testament to low-level coding mastery.

2.2. Resolution and Nintendo's Upscaling Tech

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This is where the Switch 2 hardware shines. In Docked Mode, the game utilizes a Dynamic Resolution Scaling (DRS) solution that targets a 4K output. However, raw pixel count isn't the whole story. The game employs Nintendo’s proprietary DLSS-like reconstruction technique (utilizing the new NVIDIA chipset's tensor cores). The result is an image that looks shockingly sharp on a 65-inch OLED TV, with virtually no shimmering or aliasing artifacts.

In Handheld Mode, the game locks to a native 1080p, looking absolutely crisp on the Switch 2’s 8-inch screen. The UI elements are rendered at full native resolution in both modes, ensuring text and the HUD are always razor-sharp.


3. Visuals & Graphics: Beyond the Hardware Limits

Metroid Prime has always been about immersion—feeling like you are inside the suit. Beyond takes this to a photorealistic extreme.

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3.1. Material Physics and Textures

The star of the show is the Varia Suit itself. Retro Studios has implemented a physically based rendering (PBR) system that simulates how light interacts with different materials. The metallic shoulders scuff and scratch over time; moisture gathers on the arm cannon in humid jungle environments, and frost forms on the visor in ice levels.

The environmental textures utilize photogrammetry (scanning real-world objects), similar to what we saw in Star Wars Battlefront. The moss on rocks, the rust on ancient Chozo machinery, and the biological slime of the Metroids look tangible and grounded in reality.

3.2. Lighting and Hybrid Ray Tracing

Does it have Ray Tracing? Yes, but it’s a smart, hybrid approach. The game uses Ray Traced Reflections for key surfaces—puddles, glass, and the visor of Samus’s helmet. When you charge a shot in a dark corridor, the light bounces accurately off the walls, illuminating hidden details.

However, for global illumination, the game uses a baked solution combined with dynamic screen-space effects to save performance. The result is a lighting engine that rivals Unreal Engine 5 demos, without killing the battery life in handheld mode.

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4. Gameplay Mechanics: Powered by SSD

The visual upgrade isn't just cosmetic; it changes how the game is played. The inclusion of the ultra-fast NVMe SSD in the Switch 2 has allowed Retro Studios to implement a mechanic that was previously impossible.

4.1. The "Time Shift" Mechanic

Midway through the game, Samus acquires the "Chronos Visor." This allows players to shift between two distinct timelines of the planet instantly. You press a button, and the overgrown jungle ruins transform into a pristine, high-tech city from the past.

This transition happens instantly. No loading screens, no elevator rides to hide loading. It is a seamless effect reminiscent of Ratchet & Clank: Rift Apart, proving that the Switch 2’s I/O throughput is truly next-gen.

4.2. Modern Controls & Haptics

The controls have been modernized to standard dual-stick shooter layouts, but the Gyro Aiming remains the best in the business for fine-tuning shots. Furthermore, the game makes extensive use of the new HD Rumble 2.0. You can literally "feel" the charge of the beam cannon building up in the triggers, and the sensation of raindrops tapping against the helmet is conveyed through subtle vibrations.


5. Audio Design: An Atmospheric Masterclass

Series veteran Kenji Yamamoto returns with a score that is less "music" and more "alien soundscape." The synth-heavy tracks are haunting and isolating.

The game supports full 3D Spatial Audio. Playing with headphones is highly recommended. The sound engine tracks the location of enemies vertically and horizontally. You can hear the chittering of a Metroid on the ceiling behind you before you even see it, adding a layer of survival horror tension to the exploration.


6. Conclusion: The Essential Switch 2 Title

Metroid Prime 4: Beyond is the "Breath of the Wild" moment for the Switch 2. It is the game that defines the hardware. It proves that art direction and optimization are just as important as raw teraflops.

Retro Studios has delivered a masterpiece that honors the legacy of the GameCube original while boldly stepping into the future. If you own a Switch 2, this isn't just a recommendation; it is a requirement. Samus Aran is back, and she has reclaimed her throne.

📊 Tekin Game Verdict: 10/10 (Masterpiece)

The Good:

  • ❌ Stunning next-gen visuals with hybrid Ray Tracing.
  • ❌ Rock-solid 60fps performance in both modes.
  • ❌ "Time Shift" mechanic is a technical marvel.
  • ❌ Atmospheric audio design and score.

The Bad:

  • ❌ High difficulty curve for newcomers to the genre.
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Majid Ghorbaninejad

Majid Ghorbaninejad, designer and analyst of technology and gaming world at TekinGame. Passionate about combining creativity with technology and simplifying complex experiences for users. His main focus is on hardware reviews, practical tutorials, and creating distinctive user experiences.

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Metroid Prime 4: Beyond Technical Review: The 60FPS Miracle on Switch 2